Roles

So myself and the team today decided to split up our roles for the next couple weeks, so that way nobody is overlapping one another.

The roles are as follows

Paul: Tracking, creating maya scene and then jumping on to help character modelling.

Lauren: Character Modelling

Cricky: Character Modelling

Aimee: Rigging (create rig from the basic Geo) and facial Rigging.

Andrew: Room Model

We are aiming to begin Animation for the 14th March, which is a month from now, so that is all very achievable.  Thanks to Headus and Mixamo, rigging and unwrapping process will be spead up a bit.

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