So myself and the team today decided to split up our roles for the next couple weeks, so that way nobody is overlapping one another.
The roles are as follows
Paul: Tracking, creating maya scene and then jumping on to help character modelling.
Lauren: Character Modelling
Cricky: Character Modelling
Aimee: Rigging (create rig from the basic Geo) and facial Rigging.
Andrew: Room Model
We are aiming to begin Animation for the 14th March, which is a month from now, so that is all very achievable. Thanks to Headus and Mixamo, rigging and unwrapping process will be spead up a bit.