So myself and the team today decided to split up our roles for the next couple weeks, so that way nobody is overlapping one another.

The roles are as follows

Paul: Tracking, creating maya scene and then jumping on to help character modelling.

Lauren: Character Modelling

Cricky: Character Modelling

Aimee: Rigging (create rig from the basic Geo) and facial Rigging.

Andrew: Room Model

We are aiming to begin Animation for the 14th March, which is a month from now, so that is all very achievable.  Thanks to Headus and Mixamo, rigging and unwrapping process will be spead up a bit.


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