We have finally got around to looking at the textures.  One thing we where told by Conann during our feedback was to have 2 different styles; one in the bedroom and the other in Live action world.

Lauren has been looking at textures as her photoshop skills are supierior to anyone elses in the group.   I have already looked at fur and although it may be nice, it doesnt really feel necessary for this project.  We get the feeling that they should be a lot more smooth than have fur.

We looked at this great piece, a kids TV show called ‘Dinopaws’.  Lauren showed this to me and we both thought that is exactly what the characters should look like – texture wise.  They are very small with a pattern running through some characters, however others are smooth.  We decided that some characters should be smooth while others have a funny pattern to them.

Lauren then has been looking at the Benji’s texture for when he is in the bedroom. She thought of a really nice stitching texture like such, but when he is in the 3D world, he and the other onezies will be nice and smooth, with a pattern.  The textures for the live action world are in the process of being complete and will be shown next week, when I blog more about this process. This is not the final face, there will be some more added detail put into it.

This week, Lauren has been working on the textures and she has been doing a great job so far!  She nearly has them all finished (by Monday) and then she is sending everyone the models and the textures together.  I only have a few screenshots here off the Monkeys and Dexter half completed, but they are nearly done and I will be post up a rendered image of all the textured characters later on.


The Eyes

The eyes have been an issue for us.  These characters do not have any eye-lids.  A big inspiration for us for the eyes have been ‘Lost and found’.

Screen Shot 2016-03-20 at 10.21.24.pngScreen Shot 2016-03-20 at 10.21.17.png

Small black eyes with either a white dot in the middle or else just a white reflective dot.  I then went away and done some tests and showed these to the group.

1914648_10155170879992925_6634451106567990411_n.jpgScreen Shot 2016-03-20 at 09.47.25.png

This is the first two that I made.  However the feedback from the group was that because our charater doesnt have any eyelids, he actually looks quite shocked, so they asked me to do just a plain colour.  So I went away and done pure black and pure white, this being the results.

Screen Shot 2016-03-20 at 09.46.21.pngScreen Shot 2016-03-20 at 09.46.29.png

Again the feedback wasnt great.  He actually looks terrifying to be honest.  The next piece of feedback was doing black pupils, only make it bigger, which is exactly what I done. Screen Shot 2016-03-20 at 09.47.03.png

Since all we want to do it make our character’s eyes squash, I then done a wee test of blinking the eyes.  This was done pretty simply by just scaling the eyes from 1 to 0.  The team agreed that this is all that we need, however with the black pupil and white, he does look kind of terrifying.

Like he is in shock.  So again we looked at our inspiration and decided that the best way to go about this was to just create a blinn and out a wee white reflective dot on the character.

Screen Shot 2016-03-20 at 10.21.17.png

Screen Shot 2016-03-20 at 09.48.11.png

SubSurface Scatter

One thing that Conann spoke to us about is the Sub Surface scatter.  So what is it?

What is Subsurface Scatter?

Subsurface scattering works by simulating how light penetrates a translucent surface like a grape for instance, and is absorbed and scattered and exits the surface at a different location. Subsurface scattering is critical for creating materials for all different kinds of surfaces like paper, marble, wax, and most importantly, skin. If there is no subsurface scattering on skin, then it won’t look realistic because there is a distinct look that skin has, which is the level of translucency.


Example, Before & After


So here I just went through each scene and applied the subsurface scatter to each scene.  Although Benji does have the same applied, the lighting does change in each scene so that has been changed per scene for Benji.



And here is all of our 7 characters, fully textured.  We are all extremely happy with how the models and the textures have turned out, so now its just Animation and then compositing the characters into the live action footage.


Note: This render does not have subsurface scatter applied to the faces.

Source of info:

Source of info:

Source of info:


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